getgenv().Color = Color3.fromRGB(141, 115, 245) getgenv().Material = Enum.Material.ForceField game.RunService.Heartbeat:Connect(function() if (workspace.CurrentCamera["Left Arm"] ~= nil) then for i, v in pairs(workspace.CurrentCamera:GetChildren()) do if (v:IsA("Model") and v.Name:find("Arm")) then for i2, v2 in pairs(v:GetChildren()) do if (v2:IsA("MeshPart") or v2:IsA("BasePart")) then v2.Color = getgenv().Color v2.Material = getgenv().Material end end end end for i, v in pairs(workspace.CurrentCamera:GetChildren()) do if (v.Name ~= "Left Arm" or v.Name ~= "Right Arm") then if (v:IsA("Model")) then for i2, v2 in pairs(v:GetChildren()) do if (v2:IsA("MeshPart") or v2:IsA("BasePart")) then v2.Color = getgenv().Color v2.Material = getgenv().Material end end end end end end end)